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I attended Rochester Institute of Technology where I got a B.S. in Game Design and Development within the Golisano College of Computing and Information Sciences.
My main focus was building a graphics engine and working with game engines to build prototypes within quick 10-week time frames (This was when RIT was on the quarter system, which they have since converted to the semester system).
I also minored in Computer Science (with a focus on low level assembly programming and graphics courses) and Music & Technology (Got to help build one of RIT’s recording studios)